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Escape4Change

With Escape4Change, I worked on communication and European project design, handling concept writing, art direction, and the development of visual materials for several EU-funded projects.

Escape4Change was built on a simple idea: play is not just entertainment, but a language capable of generating awareness, learning, and social change.

My work combined communication and European project design, with the goal of reframing play from a light activity into an educational and strategic tool.

I developed concept writing, art direction, and visual materials for several EU co-funded projects, including: PLAYERGE — sustainable entrepreneurship through educational escape rooms. EcoAgeing — active and sustainable ageing through game-based learning methodologies. UpGameIn — play as a driver for inclusion and personal growth. ECCE LUDUS — play as a language connecting education, culture, and society. MyDiversity, Our Strength — cultural diversity and inclusion through interactive experiences. Food Odyssey — food sustainability and responsible consumption through play.

Across all projects, I worked to build a coherent, accessible, and narrative-driven communication, able to translate educational and social values into a recognisable visual language.

I did not limit my work to the formal dissemination typically required in European projects, often reduced to a set number of monthly posts, but developed a communication system that actively told the project, expanding its themes, vision, and connection to the social contexts in which it operated.


This experience allowed me to integrate strategy, creativity, and impact, positioning communication as an active part of the learning process, not just its distribution.

Role: Communication, European Project Design, Art Direction Period: 2024 – May 2025 Related Projects: ERGE, EcoAgeing, MyDiversity, UpGameIn, ECCE LUDUS, Food Odyssey


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