Narrative design
Concepts, formats, content architectures, experiential tools, case studies, and narrative journeys.
narrative and creative designer
I work with the je ne sais quoi.

Yasmine, born in 1990. Narrative and creative designer.
I write content, build structures, and give shape to projects. I work with implicit matter: the part made of direction, tone, intuitions, and details that exists before the words have even been found.
I work with the je ne sais quoi.
> running_ (slowly)Eight questions. Not to prove that AI is wrong or that I am right, nor to defend a profession, as many argue, from extinction. More simply, to understand what I mean when I say that I keep writing while using AI practically every day in my work.
Institutional communication and learning materials
Games as a language for social change
Clothing as a possibility for transformation
Narrating public space and urban regeneration
Making complex psychology accessible
Explore the portfolio
Historically, a lobotomy is a cut that switches something off, correcting what has been judged deviant. Mine is the opposite: a cut that pushes towards deviation, opening a space in which to think for oneself again.
Divertere, means precisely this in Latin: to deviate, to change direction. Not empty entertainment, but creativity that diverts.
This is where I keep what I write when no one commissions it: stories, a novel, game documents, essays, and macabre whims.
Short, raw stories. Consider the audience warned.
1950s dystopia. Control disguises itself as domesticity.
Story, characters, worldbuilding, and mechanics.
Thoughts, notes, and more structured versions.
Macabre history, art, legends, and video games.
For publishing proposals, collaborations, and projects.